prototypes
Witch Store
Game Engine: Unity.
Witch Store is a prototype that highlights features such as a Crafting System, a Dialogue System, Items, Store and Inventory.
In the completed version of this game, the player would take the role of a witch store owner who would have to manage his or her store, interact with the townsfolk and magical creatures to make a prosperous business within this magical world.
This proof of concept not only serves as solid base to a full simulation RPG game, but also many of its systems were the starting point for the finished game MOTHER EARTH that can be seen on the GAMES page.
All systems were created with a modular approach to be easily implemented on many other projects from various genres.
3D Platformer
Game Engine: Unity.
This 3D platformer prototype is a proof of concept that features action gameplay elements that are mostly related to how the player interacts with the world.
The game starts when you take the role of “Nuth”, a being product of an experiment. Your creator sends you on a mission to recover all your brothers and sisters that have escaped and are causing mischief across the galaxy. Different experiments have different abilities that you will have to acquire by stealing their “Essence” and bring them back home.
Freedom of movement and variety on how to approach combat or overcome a level were the main focal points of this project. The player is able to choose different skills that would allow him or her to overcome each level.
To achieve this snappy and satisfying movement, a Custom Character Controller was build from scratch, implementing Custom Physics and Slope Detection to have the most control and flexibility.